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Releases: FiniteSingularity/obs-composite-blur

Release 1.1.0

16 Dec 21:34
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Release 1.1.0

New Features:

  1. Pixelation Filter Improvements:
  • Pixelation origin can now be set by the user.
  • Pixelated texture can now be rotated.
  • Smoothing filter can optionally be applied to smooth out colors.
  1. Hotkeys can now be assigned to enable and disable composite blur filters that are added to sources.

Breaking Changes

  1. Filter name in add-filter list is now always Composite Blur. Thus for installs that use a localization/translation file, the filter name will be different than it was in prior releases. This is to keep the documentation consistent with the user's first interaction with the plugin. Note: All localization/translations of fields within the plugin will remain in their native language as before.
  2. For sources that use a Background source for compositing, the source Blending Method should be switched to Default instead of SRGB Off, otherwise a light halo might appear around the blurred source.

Bugfixes:

  1. Rendering pipeline has been fixed to ensure that proper alpha blending and colors are output from the filter.
  2. Background compositing no longer requires source blending method to be set to SRGB Off.
  3. Several small memory leaks fixed.

PR Changelog

New Contributors

  • @xurei made their first contribution in #93

Full Changelog: v1.0.6...v1.1.0

v1.0.6

15 Oct 23:51
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Full Changelog: v1.0.5...v1.0.6

Release 1.0.5

25 Sep 02:24
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What's Changed

  • Fixes memory leak when using a source mask with a missing window or game source. by @FiniteSingularity in #81

Full Changelog: v1.0.4...v1.0.5

Release 1.0.4

23 Sep 14:58
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New Contributors

Full Changelog: v1.0.3...v1.0.4

Release 1.0.3

21 Sep 09:14
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What's Changed

  • Adds Spanish Locale by @COOLIGUAY
  • Fixes a scaling issue in source effect masks, if the source scale was modified by a filter (e.g.- by using the scale/aspect ratio filter)
  • Fixes an issue where setting the blur size to zero for a Dual Kawase blur would stop rendering the source

New Contributors

Full Changelog: v1.0.2...v1.0.3

Release 1.0.2

11 Sep 18:22
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What's Changed

  • Bugfix- Changes Direct3D/OpenGL detection from compile-time to runtime, fixing a bug where Gaussian blur would not work on Windows systems that specified --allow-opengl at startup. by @FiniteSingularity in #48
  • Bugfix- Fixes bug where image sources used as masks were not forwarding filtered output. by @FiniteSingularity in #50

Full Changelog: v1.0.1...v1.0.2

Release 1.0.1

09 Sep 20:41
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What's Changed

New Contributors

Full Changelog: v1.0.0...v1.0.1

Release 1.0.0

03 Sep 21:46
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What's Changed

  • Change release number to 1.0.0
  • Improved documentation.

Full Changelog: v0.0.8-alpha...v1.0.0

v0.0.8-alpha

02 Sep 13:30
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v0.0.8-alpha Pre-release
Pre-release

Note

This is pre-production software, and will most likely have some bugs. I am working hard to get everything ready for an official release, and would greatly appreciate bug reports. If you run into an issue, please click on the github issues tab above, and open a new bug report. I only have so much hardware and so many ways I can test things, and am grateful for your help in this.

What's Changed

Full Changelog: v0.0.7-alpha...v0.0.8-alpha

The Effect Masking Release

31 Aug 02:18
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Pre-release

What's Changed

New Contributors

Full Changelog: v0.0.6-alpha...v0.0.7-alpha