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动画数量多的时候,UnityCombineMeshs中的meshBufer.UpdateOrder每帧会产生内存,导致频繁的gc #71

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twodogli opened this issue Sep 16, 2019 · 0 comments

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@twodogli
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twodogli commented Sep 16, 2019

请问一下我调用CloseCombineMesh关掉这个功能会有什么副作用吗。

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