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Yes, the problem is that the code that generates the description of the spell actually generates the random number instead of describing the number as random. Currently the menu recreates the description on every frame, which is itself a bug (and one that will be fixed elsewhere), and thus the number changes every time the window is updated.
Since I’m already in the process of fixing the other bug, why don’t you change the title of this bug to something more specific about the spell description. Both bugs need to be fixed, and it would be a shame to forget about it once the menu no longer shows the description changing every frame.
dev-dsp
changed the title
MoM Blink acts funny
MoM Blink spell actually generates the random number instead of describing the number as random
Sep 13, 2024
Describe the bug
cdda-2024-09-09_03.55.37.webm
Attach save file
Nairn-trimmed.tar.gz
Steps to reproduce
Expected behavior
Good old static numbers
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Mind Over Matter [mindovermatter],
Stats Through Kills [stats_through_kills],
SpeedyDex [speedydex]
]
Additional context
No response
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