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eval.cpp
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eval.cpp
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#include "eval.h"
bool isEndgame()
{
uint8_t count = 0;
count += 2 * _mm_popcnt_u64(knight_occ[ply] | bishop_occ[ply]); //2 for each minor piece
count += 3 * _mm_popcnt_u64(rook_occ[ply]); //3 for each rook
count += 4 * _mm_popcnt_u64(queen_occ[ply]); //4 for each queen
return count < 13; //if the count is 12 or less, then it is an endgame
//Results: 2 queens + 2 minors is endgame, but not 2 queens + 2rooks
//6 minors are endgame, as well as 4 rooks
//Any materially unbalanced position, for which this function could be wrong, would be winning for one side, as material is key in most endgames
}
bool isLateEndgame()
{
return _mm_popcnt_u64(occupancy[ply]) < 6; //if 5 pieces or less, then late endgame
}
bool isInsufficientMaterial()
{
if (_mm_popcnt_u64(occupancy[ply]) > 4) return false; //if 5 pieces or more, then never insufficient material
if (_mm_popcnt_u64(occupancy[ply]) < 4) //only 3pcs on board
{
if (bishop_occ[ply]) return true; //if minor (knights handled later), then insufficient material
}
if (occupancy[ply] == (king_occ[ply] | knight_occ[ply])) return true; //if only knights on board, then draw (only reached at <=4 pieces, so KNK, KNNK or KNKN only)
return false;
}
int getGamePhase()
{
int phase = 0; //this number ranges from 0 to 24 in normal situations
phase += _mm_popcnt_u64(knight_occ[ply] | bishop_occ[ply]);
phase += 2 * _mm_popcnt_u64(rook_occ[ply]);
phase += 4 * _mm_popcnt_u64(queen_occ[ply]);
return std::max(phase, 24)*255/24; //0 = empty board; 255 = initial position; cap the phase to avoid negative parameters/bugs with promotions
}
int64_t evaluate()
{
int64_t eval = 0;
int gamePhase = getGamePhase();
eval += countMaterial();
eval += computePSqTables(gamePhase);
eval += calcMaterialAdjustments(gamePhase);
eval += calcKingSafety() * (255 - gamePhase) >> 8;
return eval;
}
int64_t countMaterial()
{
int64_t eval = 0;
eval += 100 * _mm_popcnt_u64(pawn_occ[ply]);
eval += 320 * _mm_popcnt_u64(knight_occ[ply]);
eval += 335 * _mm_popcnt_u64(bishop_occ[ply]);
eval += 500 * _mm_popcnt_u64(rook_occ[ply]);
eval += 900 * _mm_popcnt_u64(queen_occ[ply]);
eval -= 200 * _mm_popcnt_u64(black_occ[ply] & pawn_occ[ply]);
eval -= 640 * _mm_popcnt_u64(black_occ[ply] & knight_occ[ply]);
eval -= 670 * _mm_popcnt_u64(black_occ[ply] & bishop_occ[ply]);
eval -= 1000 * _mm_popcnt_u64(black_occ[ply] & rook_occ[ply]);
eval -= 1800 * _mm_popcnt_u64(black_occ[ply] & queen_occ[ply]);
return eval;
}
int64_t computePSqTables(int phase)
{
//return 0; //temp (this shit is slow af, but we will improve it)
int64_t eval = 0;
for (uint8_t i = 0; i<64; i++)
{
if ((occupancy[ply] & (1ULL << i)) == 0) continue; //if no piece, continue
switch (getPieceKind(i))
{
case Z_WP:
eval += PSQ::pawn[IDX_WHITE_PSQ(i)];
break;
case Z_BP:
eval -= PSQ::pawn[IDX_BLACK_PSQ(i)];
break;
case Z_WN:
eval += PSQ::knight[IDX_WHITE_PSQ(i)];
break;
case Z_BN:
eval -= PSQ::knight[IDX_BLACK_PSQ(i)];
break;
case Z_WB:
#ifdef ENABLE_BISHOP_TAPER
eval += ((PSQ::bishop[IDX_WHITE_PSQ(i)] * phase) + (PSQ::bishopEg[IDX_WHITE_PSQ(i)] * (255 - phase))) >> 8;
#else
eval += PSQ::bishop[IDX_WHITE_PSQ(i)];
#endif
break;
case Z_BB:
#ifdef ENABLE_BISHOP_TAPER
eval -= ((PSQ::bishop[IDX_BLACK_PSQ(i)] * phase) + (PSQ::bishopEg[IDX_BLACK_PSQ(i)] * (255 - phase))) >> 8;
#else
eval -= PSQ::bishop[IDX_BLACK_PSQ(i)];
#endif
break;
case Z_WR:
eval += (PSQ::rook[IDX_WHITE_PSQ(i)] * phase) >> 8;
break;
case Z_BR:
eval -= (PSQ::rook[IDX_BLACK_PSQ(i)] * phase) >> 8;
break;
case Z_WQ:
eval += PSQ::queen[IDX_WHITE_PSQ(i)];
break;
case Z_BQ:
eval -= PSQ::queen[IDX_BLACK_PSQ(i)];
break;
case Z_WK:
eval += ((PSQ::kingMg[IDX_WHITE_PSQ(i)] * phase) + (PSQ::kingEg[IDX_WHITE_PSQ(i)] * (255 - phase))) >> 8;
break;
case Z_BK:
eval -= ((PSQ::kingMg[IDX_BLACK_PSQ(i)] * phase) + (PSQ::kingEg[IDX_BLACK_PSQ(i)] * (255 - phase))) >> 8;
break;
}
}
return eval;
}
int64_t calcMaterialAdjustments(int phase)
{
int64_t eval = 0;
if (_mm_popcnt_u64(bishop_occ[ply] & white_occ[ply]) > 1) //white bishop pair
{
eval += 10 + (255 - phase)*30/255; //+10cp initially, approaches +40cp in endgame
}
if (_mm_popcnt_u64(bishop_occ[ply] & black_occ[ply]) > 1) //black bishop pair
{
eval -= 10 + (255 - phase) * 30 / 255;
}
if (_mm_popcnt_u64(pawn_occ[ply] & CENTER_MASK) > 5) //closed center: 6 or more pawns
{
eval += 40 * _mm_popcnt_u64(knight_occ[ply] & white_occ[ply] & CENTER_MASK); //+40cp for each knight in the center
eval -= 40 * _mm_popcnt_u64(knight_occ[ply] & black_occ[ply] & CENTER_MASK);
eval -= 20 * _mm_popcnt_u64(knight_occ[ply] & white_occ[ply] & ~DOMAIN_CENTER); //-20cp for each bishop on files A/B/G/H
eval += 20 * _mm_popcnt_u64(knight_occ[ply] & black_occ[ply] & ~DOMAIN_CENTER);
}
return eval;
}
int64_t calcKingSafety()
{
int64_t eval = 0;
if (king_occ[ply] & white_occ[ply] & DOMAIN_KCENTER) //white king in center
{
eval -= 80; //huge penalty
if (castle_rights[ply] & KCASTLE_F) eval += 15; //partially compensated by having castle rights
if (castle_rights[ply] & QCASTLE_F) eval += 15;
}
if (king_occ[ply] & black_occ[ply] & DOMAIN_KCENTER) //black king in center
{
eval += 80;
if (castle_rights[ply] & KCASTLE_F << 2) eval -= 15;
if (castle_rights[ply] & QCASTLE_F << 2) eval -= 15;
}
eval += calcPawnShields();
return eval;
}
int64_t calcPawnShields()
{
int64_t eval = 0;
if (king_occ[ply] & white_occ[ply] & DOMAIN_KINGSIDE & (RANK_1 | RANK_2)) //if white king on kingside
{
eval += 35 * _mm_popcnt_u64(pawn_occ[ply] & white_occ[ply] & WHITE_KSIDE_PSHIELD_MSB);
eval += 15 * _mm_popcnt_u64(pawn_occ[ply] & white_occ[ply] & WHITE_KSIDE_PSHIELD_LSB);
}
else if (king_occ[ply] & white_occ[ply] & DOMAIN_QUEENSIDE & (RANK_1 | RANK_2)) //if white king on queenside
{
eval += 35 * _mm_popcnt_u64(pawn_occ[ply] & white_occ[ply] & WHITE_QSIDE_PSHIELD_MSB);
eval += 15 * _mm_popcnt_u64(pawn_occ[ply] & white_occ[ply] & WHITE_QSIDE_PSHIELD_LSB);
}
if (king_occ[ply] & black_occ[ply] & DOMAIN_KINGSIDE & (RANK_7 | RANK_8)) //if black king on kingside
{
eval -= 35 * _mm_popcnt_u64(pawn_occ[ply] & black_occ[ply] & BLACK_KSIDE_PSHIELD_MSB);
eval -= 15 * _mm_popcnt_u64(pawn_occ[ply] & black_occ[ply] & BLACK_KSIDE_PSHIELD_LSB);
}
else if (king_occ[ply] & black_occ[ply] & DOMAIN_QUEENSIDE & (RANK_7 | RANK_8)) //if black king on queenside
{
eval -= 35 * _mm_popcnt_u64(pawn_occ[ply] & black_occ[ply] & BLACK_QSIDE_PSHIELD_MSB);
eval -= 15 * _mm_popcnt_u64(pawn_occ[ply] & black_occ[ply] & BLACK_QSIDE_PSHIELD_LSB);
}
return eval;
}