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Currently, "universal" transform reuses the same snap for translation, rotation and scale, which is pointless.
I would expect that "universal" transform treats "snap value" as 7 or 9 floats, not 3 floats, so I can specify individual snap values.
The text was updated successfully, but these errors were encountered:
Currently, "universal" transform reuses the same snap for translation, rotation and scale, which is pointless.
I would expect that "universal" transform treats "snap value" as 7 or 9 floats, not 3 floats, so I can specify individual snap values.
The text was updated successfully, but these errors were encountered: