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python_simulator.py
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python_simulator.py
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from numpy import random
class Tile:
def __init__(self, number, colour):
self.number = number
self.colour = colour # red, white, or zero
self.even_o_odd = is_even(number) # returns a string
self.low_o_high = get_low_o_high(number)
# Getters, should be no need for setters
def get_number(self):
return self.number
def get_colour(self):
return self.colour
def get_even_o_odd(self):
return self.even_o_odd
def get_low_o_high(self):
return self.low_o_high
def get_low_o_high(number_to_check):
if number_to_check == 0:
return "zero"
if 18 >= number_to_check > 0:
return "low"
elif number_to_check <= 36:
return "high"
else:
print("ERROR: Number is not 0, 1-18, or 19-36 terminating program")
exit(1)
def is_even(number_to_check):
if number_to_check == 0:
return "zero"
if number_to_check % 2 == 0:
return "even"
else:
return "odd"
def make_game_board():
new_board = [Tile(0, "zero")]
new_board.append(Tile(1, "red"))
new_board.append(Tile(2, "black"))
new_board.append(Tile(3, "red"))
new_board.append(Tile(4, "black"))
new_board.append(Tile(5, "red"))
new_board.append(Tile(6, "black"))
new_board.append(Tile(7, "red"))
new_board.append(Tile(8, "black"))
new_board.append(Tile(9, "red"))
new_board.append(Tile(10, "black"))
new_board.append(Tile(11, "black"))
new_board.append(Tile(12, "red"))
new_board.append(Tile(13, "black"))
new_board.append(Tile(14, "red"))
new_board.append(Tile(15, "black"))
new_board.append(Tile(16, "red"))
new_board.append(Tile(17, "black"))
new_board.append(Tile(18, "red"))
new_board.append(Tile(19, "red"))
new_board.append(Tile(20, "black"))
new_board.append(Tile(21, "red"))
new_board.append(Tile(22, "black"))
new_board.append(Tile(23, "red"))
new_board.append(Tile(24, "black"))
new_board.append(Tile(25, "red"))
new_board.append(Tile(26, "black"))
new_board.append(Tile(27, "red"))
new_board.append(Tile(28, "black"))
new_board.append(Tile(29, "black"))
new_board.append(Tile(30, "red"))
new_board.append(Tile(31, "black"))
new_board.append(Tile(32, "red"))
new_board.append(Tile(33, "black"))
new_board.append(Tile(34, "red"))
new_board.append(Tile(35, "black"))
new_board.append(Tile(36, "red"))
return new_board
STARTING_BALANCE = 100 # in dollars
MINIMUM_BET = 5 # in dollars, per type of bet
MAXIMUM_BET = 165 # in dollars, 500/ 3 rounded down a bit
STARTING_BET = {"colour": "red", "odd_o_even": "even", "low_o_high": "low"} # easier than randomising it.
def main():
print("Alex's roulette strategy simulator")
game_board = make_game_board() # makes the roulette board and gives the tiles the correct variables.
balance = STARTING_BALANCE
bet = STARTING_BET # colour, odd or even, low or high
bet_amount = MINIMUM_BET
# These variables are for stats
highest_balance = balance
highest_spin = 0
lowest_balance = balance
win_log = []
num_spins = 0
while num_spins in range(0, 1001):
bet_colour = bet["colour"]
bet_odd_o_even = bet["odd_o_even"]
bet_low_o_high = bet["low_o_high"]
# print("My bet:", bet_colour, bet_low_o_high, bet_odd_o_even)
win_amount = 0
num_wins = 0
balance -= bet_amount * 3
spin = random.randint(0, 36)
tile_rolled = game_board[spin]
spin_colour = tile_rolled.get_colour()
spin_odd_o_even = tile_rolled.get_even_o_odd()
spin_low_o_high = tile_rolled.get_low_o_high()
if spin_colour == bet_colour:
win_amount += bet_amount * 2
num_wins += 1
else:
bet["colour"] = spin_colour
if spin_odd_o_even == bet_odd_o_even:
win_amount += bet_amount * 2
num_wins += 1
else:
bet["odd_o_even"] = spin_odd_o_even
if spin_low_o_high == bet_low_o_high:
win_amount += bet_amount * 2
num_wins += 1
else:
bet["low_o_high"] = spin_low_o_high
balance += win_amount
if balance > highest_balance:
highest_balance = balance
highest_spin = num_spins + 1
elif balance < lowest_balance:
lowest_balance = balance
else:
pass
win_log.append(num_wins)
# print("Number rolled:", spin, spin_colour, spin_low_o_high, spin_odd_o_even)
# print("You won: $" + str(win_amount - (bet_amount * 3)))
# print("Rolling balance: $" + str(balance))
num_spins += 1
if balance < 15:
break
# end while loop
print("Balance after", num_spins , "games:", balance)
if balance == STARTING_BALANCE:
print("you win some, you lose some, and sometimes you go round in circles")
elif balance > STARTING_BALANCE:
print("You made a profit of: $" + str((balance - STARTING_BALANCE)))
elif balance >= 0:
print("You lost $" + str(STARTING_BALANCE - balance))
else:
print("You are in debt, you owe: $" + str(balance * -1))
print("Highest balance was: $" + str(highest_balance) + " on spin: " + str(highest_spin))
print("Lowest balance was: $" + str(lowest_balance))
no_wins = 0
two_third_wins = 0
two_to_one_wins = 0
three_to_one_wins = 0
for x in win_log:
if x == 0:
no_wins += 1
elif x == 1:
two_third_wins += 1
elif x == 2:
two_to_one_wins += 1
elif x == 3:
three_to_one_wins += 1
else:
print("Something went wrong")
print("Percent of 'no bets win': " + str((no_wins / num_spins) * 100) + "%")
print("Percent of two thirds back: " + str((two_third_wins / num_spins) * 100) + "%")
print("Percent of two to one: " + str((two_to_one_wins / num_spins) * 100) + "%")
print("Percent of three to one': " + str((three_to_one_wins / num_spins) * 100) + "%")
if __name__ == "__main__":
main()