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Faces Demo

This is the Faces demo application. It has a single-page web GUI that presents a grid of cells, each of which should show a grinning face on a light blue background. Spoiler alert: installed exactly as committed to this repo, that isn't what you'll get -- many, many things can go wrong, and will. The point of the demo is let you try to fix things.

Faces Screenshot

In here you will find:

The easiest way to use either demo is to run it with demosh. Both demos assume that you have an empty k3d cluster to play with! If you don't have one, you can create one with bash create-cluster.sh (this will delete any existing k3d cluster named "faces").

Note: most of the demo doesn't actually care what kind of cluster you use. The sole dependency is that, as written, the demo assumes that it will be able to reach the emissary-ingress service in the emissary namespace on localhost port 80. If you're using something other than k3d, you'll need to tweak the demo to talk to the correct URL.

To try this yourself:

  • Make sure $KUBECONFIG is set correctly.

  • If you need to, run bash create-cluster.sh to create a new k3d cluster to use.

    • Note: create-cluster.sh will delete any existing k3d cluster named "faces".
  • To run the demo as we've given it before, check out DEMO.md. The easiest way to use that is to run it with demosh.

Architecture

The Faces architecture is fairly simple:

  • The faces-gui workload, reached on the /faces/ path, just returns the HTML and Javascript for the GUI. The GUI is a single-page webapp that displays a grid of cells: for each cell, the GUI calls the face workload.

  • The face workload, reached on the /face/ path, calls the smiley workload to get a smiley face and the color workload to get a color. It then composes the responses together and returns the smiley/color combination to the GUI for display.

  • The smiley workload returns a smiley face. By default, this is a grinning smiley, U+1F603, but you can set the SMILEY environment variable to any key in the Smileys map from constants.go to get a different smiley.

  • The color workload returns a color. By default, this is a light blue, but you can set the COLOR environment variable to any key in the Colors map from constants.go to get a different color, or to any arbitrary hex color code (e.g. #ff0000 for bright red).

    The named colors in the Colors map are meant to work for normal color vision and for various kinds of colorblindness, and are taken from the "Bright" color scheme shown in the "Qualitative // Color Schemes" section of https://personal.sron.nl/~pault/. For (much) more information, read the comments in pkg/faces/constants.go. Feedback here is welcome, since the Faces authors have normal color vision...