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Fear pathing currently has some potential rare issues on feared units.
How it works:
Fear pathing can cause effects like mobs pathing into walls and becoming stuck in the walls or players getting feared through terain and falling to their deaths.
How it should work:
Fear pathing should not result in glitching through terrain.
Source - You need to provide a source as evidence:
Falling through the world is probably not intended fear behavior.
Additional Information:
Cmangos core has a few commits that address these issues.
cmangos/mangos-tbc@526abba
This commit creates a leashing distance to avoid units running to narnia when they are feared by having a leashing radius during the fear random angle selection
cmangos/mangos-tbc@879a274
This commit addresses feared targets moving to weird LoS locations, I think you may have pulled this one already though since you have commented on it.
cmangos/mangos-tbc@8fd1742
This one is a pretty hefty rewrite of the random motion generator. Would need to look into the effects of this one more.
The text was updated successfully, but these errors were encountered:
Decription:
Fear pathing currently has some potential rare issues on feared units.
How it works:
Fear pathing can cause effects like mobs pathing into walls and becoming stuck in the walls or players getting feared through terain and falling to their deaths.
How it should work:
Fear pathing should not result in glitching through terrain.
Source - You need to provide a source as evidence:
Falling through the world is probably not intended fear behavior.
Additional Information:
Cmangos core has a few commits that address these issues.
cmangos/mangos-tbc@526abba
This commit creates a leashing distance to avoid units running to narnia when they are feared by having a leashing radius during the fear random angle selection
cmangos/mangos-tbc@879a274
This commit addresses feared targets moving to weird LoS locations, I think you may have pulled this one already though since you have commented on it.
cmangos/mangos-tbc@8fd1742
This one is a pretty hefty rewrite of the random motion generator. Would need to look into the effects of this one more.
The text was updated successfully, but these errors were encountered: