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Broken black hole #2701

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DeanYktRu opened this issue Aug 4, 2024 · 3 comments · May be fixed by #2710
Open

Broken black hole #2701

DeanYktRu opened this issue Aug 4, 2024 · 3 comments · May be fixed by #2710

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@DeanYktRu
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Issue reported from Round ID: 7665 (NSV 13 | Official | MRP | 98% Free Lag | Spaceship Combat Server)

Reporting client version: 515.1641

On round 7663 in NSV Snake I made a flight to Veneto and into the black hole. The result? Pirates and our ship just pass through the hole harmlessly, the screen wasn't darkened and no gravitational pull, only disabling the inertia dampeners.

It worked properly before.

@DeltaFire15
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Unable to replicate on my local with my only PR touching them, will keep my eyes out for it anyways, maybe testmerges meshing.

@jet-pack-cat
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jet-pack-cat commented Sep 3, 2024

Was able to replicate and completely forgot to actually comment anything.

This was in the real server.

Might have been related to that initialization bug or whatever it is. The one that fixes itself for a cycle when any map is loaded, and makes all the sparks stay forever and ship ai break... but its been too long to remember if that was it.
(on another note you can get it to fix itself on demand by using the miner bluespace pods!) useful for.... boarding, combat (if you dont like easy mode), and i guess getting destroyed floors to load properly for draining the stormdrives fuel tank.

2024-08-18 16_11_29-NSV 13 _ Official _ MRP _ 98% Free Lag _ Spaceship Combat Server_ NSV _)
2024-08-18 16_11_43-NSV 13 _ Official _ MRP _ 98% Free Lag _ Spaceship Combat Server_ NSV _)

^^ fun screenshots! Notice how the ship is completely fine. no pull or anything. (yes this was veneto also) same as the effects mentioned.

@DeltaFire15
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Was the initialization bug present when you caused this problem to occur?

@DeltaFire15 DeltaFire15 linked a pull request Sep 8, 2024 that will close this issue
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3 participants