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I'd like it if the decision whether an antagonist escapes or not (and in turn greentexts or not), should be decided whether the they are cuffed or not rather than whether or not they are on a very specific unique type of floor or not.
The text was updated successfully, but these errors were encountered:
Describe the feature request
I'd like it if the decision whether an antagonist escapes or not (and in turn greentexts or not), should be decided whether the they are cuffed or not rather than whether or not they are on a very specific unique type of floor or not.
The text was updated successfully, but these errors were encountered: