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Encounters.lua
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Encounters.lua
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local _, FS = ...
local Encounters = FS:RegisterModule("Encounters", "AceTimer-3.0")
local Events = LibStub("AceAddon-3.0"):NewAddon("FS_Core_Encounters_Event", "AceEvent-3.0")
local Roster, Tracker, Map, Geometry, Network, BigWigs, Token
local ACECONFIG_IMAGE_FIX = (LibStub.minors["AceConfigDialog-3.0"] or 0) > 60
-------------------------------------------------------------------------------
-- Encounters config
--------------------------------------------------------------------------------
local encounters_config = {
title = {
type = "description",
name = "|cff64b4ffEncounters",
fontSize = "large",
order = 0
},
desc = {
type = "description",
name = "Framework for building boss encounter mods in Pacman.\n",
fontSize = "medium",
order = 1
},
transcriptor = {
type = "toggle",
name = "Enable Transcriptor integration",
order = 2,
width = "full",
disabled = function() return not Transcriptor end,
get = function() return Encounters.settings.transcriptor end,
set = function(_, v) Encounters.settings.transcriptor = v end
},
transcriptor_desc = {
type = "description",
name = "|cff999999Transcriptor recording will be started and stopped automatically on boss pull / wipe.\n",
order = 2.5,
width = "full"
},
autoremove = {
type = "toggle",
name = "Automatically delete old transcripts",
order = 4,
width = "full",
disabled = function() return not Transcriptor end,
get = function() return Encounters.settings.auto_remove end,
set = function(_, v) Encounters.settings.auto_remove = v end
},
autoremove_desc = {
type = "description",
name = "|cff999999When engaging a new encounter, transcripts from old ones are automatically removed.\n",
order = 5,
width = "full"
},
ref = {
type = "header",
name = "Module reference",
order = 1000
},
docs = FS.Config:MakeDoc("Public API", 2000, {
{":RegisterEncounter ( name , id ) -> mod", "Registers a new boss module bound to the given encounter id. If a new module is registered with the same name, the previous one is replaced."},
}, "FS.Encounters"),
events = FS.Config:MakeDoc("Mod API", 3000, {
{":OnEngage ( id , name , difficulty , size )", "Called on encounter start.\nModules should override this method."},
{":OnReset ( kill )", "Called on encounter end.\nModules should override this method.\n"},
{":CombatLog ( event , handler , [ spells ... ] )", "Binds a combat log listener. The given handler method will be invoked whenever a combat log event matching both the requested `event` type and one of the `spell` id is received."},
{":Event ( event , handler , [ firstArgs ... ] )", "Binds an event listener. The given handler method will be invoked whenever a Blizzard event matching both the requested `event` type and one of the `firstArg` is received."},
{":Death ( handler , [ mobIds ... ] )", "Binds an death listener. The given handler method will be invoked whenever a death event matching one of the requested `mobId` is received."},
{":Network ( type , handler )", "Binds a network message listener. The given handler method will be invoked whenever a network message matching the requested `type` is received."},
{":Ace ( type , handler )", "Binds an Ace3 message listener. The given handler method will be invoked whenever an Ace3 message matching the requested `type` is received."},
{":Intercept ( handler , msg )", "Intercepts and transform BigWigs internal messages to dynamically alter bars and messages.\n"},
{":Message ( key , msg , color , sound )", "Displays a message"},
{":Emphasized ( key , msg , r , g , b , sound )", "Displays an emphasized message."},
{":Sound ( key , sound )", "Play the requested sound.\n`sound` can be Long, Info, Alert, Alarm or Warning."},
{":Bar ( key , duration , text , icon )", "Starts a BigWigs bar for the requested duration."},
{":StopBar ( key )", "Cancels a bar started with :Bar()."},
{":Say ( key , msg , channel , target )", "/say."},
{":Countdown ( key , time )", "Starts a vocal countdown."},
{":Proximity ( key , range , player , isReverse )", "Opens BigWigs proximity display."},
{":CloseProximity ( key )", "Closes BigWigs proximity display."},
{":Flash ( key )", "Flashes the screen."},
{":Pulse ( key , icon )", "Displays a BigWigs pulse icon."},
{":Mark ( guid , callback )", "Mark the requested unit with the first available sign.\nCallback is called when marking is done with (guid, icon_idx) as parameters."},
{":Unmark ( guid )", "Remove the mark from the given unit.\n"},
{":ScheduleAction ( key , delay , handler , ... )", "Schedules an action to be executed after `delay` seconds. Additional arguments will be given to the handler function."},
{":CancelAction ( key )", "Cancels a scheduled action."},
{":CancelAllActions ( )", "Cancels all scheduled actions.\n"},
{":Send ( type , data , target )", "Sends a network message."},
{":Emit ( msg , ... )", "Emits an Ace3 event.\n"},
{":Difficulty ( ) -> number", "Returns the encounter difficulty ID."},
{":LFR ( ) -> boolean", "Returns true if currently fighting a LFR encounter."},
{":Easy ( ) -> boolean", "Returns true if currently fighting a Easy encounter."},
{":Normal ( ) -> boolean", "Returns true if currently fighting a Normal encounter."},
{":Heroic ( ) -> boolean", "Returns true if currently fighting a Heroic encounter."},
{":Mythic ( ) -> boolean", "Returns true if currently fighting a Mythic encounter."},
{":RaidSize ( ) -> number", "Returns the number of players participating in the encounter.\n"},
{":MobId ( mobGUID ) -> number", "Returns the MobId from a creature GUID."},
{":Me ( unitGUID ) -> boolean", "Checks if the given GUID is the player."},
{":Range ( playerA [, playerB ] , squared ) -> number", "Returns the distance between playerA and playerB. If playerB is not given, it defaults to the player. If squared is true, returned number is the squared value of the distance."},
{":Role ( [ unit ] ) -> tank | healer | melee | ranged", "Returns the role of the given unit. Defaults to the player."},
{":Melee ( [ unit ] ) -> boolean", "Returns true if the given unit is a melee damager."},
{":Ranged ( [ unit ] ) -> boolean", "Returns true if the given unit is a ranged damager."},
{":Tank ( [ unit ] ) -> boolean", "Returns true if the given unit is a tank."},
{":Healer ( [ unit ] ) -> boolean", "Returns true if the given unit is a header."},
{":Damager ( [ unit ] ) -> boolean", "Returns true if the given unit is a damager (melee or ranged).\n"},
{":IterateGroup ( [ limit [, sorted ]] ) -> [ units ]", "Iterates over every units in the group. See Roster:Iterate()."},
}, "mod")
}
local encounters_default = {
profile = {
transcriptor = false,
auto_remove = true,
last_encounter = 0,
}
}
-------------------------------------------------------------------------------
-- Helpers
-------------------------------------------------------------------------------
local autoTable = {}
autoTable.__index = function(self, key)
local t = setmetatable({}, autoTable)
self[key] = t
return t
end
local function get(t, k, ...)
if not t then return nil end
if not k then return t end
return get(rawget(t, k), ...)
end
local function wrap(self, handler)
return function(...)
self[handler](self, ...)
end
end
local argsProviders = {}
function argsProviders.spellName(args)
return BigWigs.spell[args.spellId]
end
function argsProviders.spellIcon(args)
return BigWigs.icons[args.spellId]
end
function argsProviders.sourceKey(args)
return args.sourceGUID .. args.spellId
end
function argsProviders.destKey(args)
return args.destGUID .. args.spellId
end
-------------------------------------------------------------------------------
-- State
-------------------------------------------------------------------------------
local modules = {}
local encounters = {}
local actives = {}
local encounterInProgress = false
local playerRegenEnabled = true
local transcriptorLogging = false
local encounter = 0
local encounterName = ""
local difficulty = 0
local raidSize = 0
local playerGUID = ""
local role = "NONE"
local events = setmetatable({}, autoTable)
local registered = {}
local aceRegistered = {}
local allowedCleu = {}
local cleuBound = false
local allowedMsg = {}
local msgBound = false
local fsTrackerBound = false
local marks = {}
local marks_queue = {}
local marks_count = 0
local marked = {}
local marked_callback = {}
local marks_scanner
-------------------------------------------------------------------------------
-- Life-cycle events
-------------------------------------------------------------------------------
function Encounters:OnInitialize()
Roster = FS.Roster
Tracker = FS.Tracker
Map = FS.Map
Geometry = FS.Geometry
Network = FS.Network
BigWigs = FS.BigWigs
Token = FS.Token
self.db = FS.db:RegisterNamespace("Encounters", encounters_default)
self.settings = self.db.profile
FS.Config:Register("Encounters", encounters_config)
end
function Encounters:OnEnable()
self:RegisterEvent("ENCOUNTER_START")
self:RegisterEvent("ENCOUNTER_END")
self:RegisterEvent("BOSS_KILL")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterMessage("FS_TRACKER_DIED")
end
function Encounters:OnDisable()
end
function Encounters:UpdateData()
playerGUID = UnitGUID("player")
local tree = GetSpecialization()
if tree then
role = GetSpecializationRole(tree)
if role == "DAMAGER" then
local _, class = UnitClass("player")
if class == "MAGE" or class == "WARLOCK" or
(class == "HUNTER" and tree ~= 3) or
(class == "DRUID" and tree == 1) or
(class == "PRIEST" and tree == 3) or
(class == "SHAMAN" and tree == 1)
then
role = "ranged"
else
role = "melee"
end
elseif role == "TANK" then
role = "tank"
elseif role == "HEALER" then
role = "healer"
else
role = "NONE"
end
else
role = "NONE"
end
end
function Encounters:UnitId(guid)
if UnitExists(guid) then
return guid
elseif guid:sub(1, 6) == "Player" then
return Roster:GetUnit(guid)
else
return Tracker:GetUnit(guid)
end
end
function Encounters:ENCOUNTER_START(_, id, name, diff_id, size)
if encounterInProgress then
-- Fake an ENCOUNTER_END event if a new _START is detected
self:ENCOUNTER_END(_, encounter, encounterName, difficulty, raidSize, 0)
end
self:Printf("Pulling |cff64b4ff%s |cff999999(%i, %i, %i)", name, id, diff_id, size)
encounterInProgress = true
encounter = id
encounterName = name
difficulty = diff_id
raidSize = size
if self.settings.transcriptor and Transcriptor then
self:TranscriptorStart(id)
end
local mods = encounters[id]
if not mods then return end
self:UpdateData()
for mod in pairs(mods) do
mod:Engage(id, name, diff_id, size)
actives[mod] = true
end
end
function Encounters:ENCOUNTER_END(_, id, name, diff_id, size, kill)
if not encounterInProgress then return end
kill = kill == 1
self:Printf("%s |cff64b4ff%s |cff999999(%i, %i, %i)", kill and "Killed" or "Wiped on", name, id, diff_id, size)
encounterInProgress = false
if transcriptorLogging then
self:TranscriptorEnd(true)
end
for mod in pairs(actives) do
mod:Reset(kill)
end
if cleuBound then
Events:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
cleuBound = false
end
if msgBound then
Events:UnregisterMessage("FS_MSG_ENCOUNTERS")
msgBound = false
end
for event in pairs(registered) do
Events:UnregisterEvent(event)
end
for event in pairs(aceRegistered) do
Events:UnregisterMessage(event)
end
if fsTrackerBound then
Events:UnregisterMessage("FS_TRACKER_FOUND")
fsTrackerBound = false
end
self:UnregisterEvent("UNIT_TARGET")
self:UnmarkAll()
BigWigs:ClearIntercepts()
wipe(actives)
wipe(events)
wipe(registered)
wipe(aceRegistered)
wipe(allowedCleu)
wipe(allowedMsg)
end
function Encounters:BOSS_KILL(_, id, name)
self:ENCOUNTER_END("ENCOUNTER_END", id, name, difficulty, raidSize, 1)
end
function Encounters:PLAYER_REGEN_DISABLED()
playerRegenEnabled = false
end
function Encounters:PLAYER_REGEN_ENABLED()
playerRegenEnabled = true
if not encounterInProgress then return end
self:ScheduleTimer("CheckForWipe", 2)
end
function Encounters:CheckForWipe()
if not encounterInProgress or not playerRegenEnabled then return end
if not IsEncounterInProgress() then
self:ENCOUNTER_END("ENCOUNTER_END", encounter, encounterName, difficulty, raidSize, 0)
else
self:ScheduleTimer("CheckForWipe", 2)
end
end
function Encounters:TranscriptorStart(id)
if transcriptorLogging then self:TranscriptorEnd(false) end
transcriptorLogging = true
if self.settings.last_encounter ~= id and self.settings.auto_remove then
self.settings.last_encounter = id
Transcriptor:ClearAll()
end
Transcriptor:StartLog()
end
function Encounters:TranscriptorEnd(delayed)
if not transcriptorLogging then return end
if delayed then
C_Timer.After(3, function()
self:TranscriptorEnd(false)
end)
else
transcriptorLogging = false
local name = Transcriptor:StopLog()
if name then
local log = Transcriptor:Get(name)
if #log.total == 0 or tonumber(log.total[#log.total]:match("^<(.-)%s")) < 30 then
Transcriptor:Clear(name)
self:Printf("Removed a < 30 sec transcript")
end
end
end
end
do
local function do_dispatch(event, filters, key, orig_key, ...)
local match = get(filters, key)
if match then
for module, handler in pairs(match) do
if type(handler) == "function" then
if orig_key == "*" then
handler(...)
else
handler(orig_key, ...)
end
elseif type(module[handler]) == "function" then
if orig_key == "*" then
module[handler](module, ...)
else
module[handler](module, orig_key, ...)
end
else
Encounters:Printf("|cffffff00Unable to invoke handler %s", handler)
end
end
end
end
function Encounters:Dispatch(event, key, ...)
local filters = get(events, event)
if filters then
if key then
do_dispatch(event, filters, key, key, ...)
end
if key == "*" then
return
end
do_dispatch(event, filters, "*", key, ...)
end
end
end
-------------------------------------------------------------------------------
-- Events
-------------------------------------------------------------------------------
function Encounters:RegisterCombatLog(module, event, id, handler)
events[event][id][module] = handler
allowedCleu[event] = true
if not cleuBound then
Events:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
cleuBound = true
end
end
local args = setmetatable({}, {
__index = function(self, key)
if argsProviders[key] then
return argsProviders[key](self)
end
end
})
function Events:COMBAT_LOG_EVENT_UNFILTERED(_, _, event, _, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellId, spellName, _, extraSpellId, amount)
if allowedCleu[event] then
if event == "UNIT_DIED" then
local _, _, _, _, _, id = strsplit("-", destGUID)
local mobId = tonumber(id)
args.mobId, args.destGUID, args.destName, args.destFlags, args.destRaidFlags = mobId, destGUID, destName, destFlags, destRaidFlags
Encounters:Dispatch(event, mobId or -1, args)
else
args.sourceGUID, args.sourceName, args.sourceFlags, args.sourceRaidFlags = sourceGUID, sourceName, sourceFlags, sourceRaidFlags
args.destGUID, args.destName, args.destFlags, args.destRaidFlags = destGUID, destName, destFlags, destRaidFlags
args.spellId, args.spellName, args.extraSpellId, args.extraSpellName, args.amount = spellId, spellName, extraSpellId, amount, amount
Encounters:Dispatch(event, spellId, args)
end
end
end
function Encounters:RegisterGenericEvent(module, event, unit, handler)
events[event][unit][module] = handler
if not registered[event] then
Events:RegisterEvent(event, "GENERIC_EVENT")
registered[event] = true
end
end
function Events:GENERIC_EVENT(event, unit, ...)
Encounters:Dispatch(event, unit, ...)
end
function Encounters:RegisterNetMessage(module, event, handler)
events[event]["*"][module] = handler
allowedMsg[event] = true
if not msgBound then
Events:RegisterMessage("FS_MSG_ENCOUNTERS")
msgBound = true
end
end
function Events:FS_MSG_ENCOUNTERS(_, msg, channel, source)
local event = msg.event
if allowedMsg[event] then
Encounters:Dispatch(event, "*", msg.data, channel, source)
end
end
function Encounters:RegisterAceEvent(module, event, firstArg, handler)
events[event][firstArg][module] = handler
if not aceRegistered[event] then
Events:RegisterMessage(event, "ACE_EVENT")
aceRegistered[event] = true
end
end
function Events:ACE_EVENT(event, firstArg, ...)
Encounters:Dispatch(event, firstArg, ...)
end
function Encounters:RegisterScanMob(module, mobId, handler)
events["MOB_FOUND"][mobId][module] = handler
if not fsTrackerBound then
Events:RegisterMessage("FS_TRACKER_FOUND")
fsTrackerBound = true
end
end
function Events:FS_TRACKER_FOUND(_, guid, mobid)
Encounters:Dispatch("MOB_FOUND", mobid, guid)
end
-------------------------------------------------------------------------------
-- Module prototype
-------------------------------------------------------------------------------
local Module = {}
Module.__index = Module
function Module:New(name, encounter, zone, meta)
return setmetatable({
name = name,
encounter = encounter,
zone = zone,
sandbox = meta and meta.sandbox,
spells = BigWigs.spells,
spell = BigWigs.spells,
icons = BigWigs.icons,
icon = BigWigs.icons
}, Module)
end
function Module:Engage(id, name, diff_id, size)
if self.OnEngage then
self:OnEngage(id, name, diff_id, size)
end
end
function Module:Reset(kill)
if self.OnReset then
self:OnReset(kill)
end
end
-------------------------------------------------------------------------------
-- Bindings
-------------------------------------------------------------------------------
function Module:CombatLog(event, handler, ...)
if not handler then handler = event end
local n = select("#", ...)
if n < 1 then
Encounters:RegisterCombatLog(self, event, "*", handler)
else
for i = 1, n do
local id = select(i, ...)
Encounters:RegisterCombatLog(self, event, id, handler)
end
end
end
function Module:Event(event, handler, ...)
if not handler then handler = event end
local n = select("#", ...)
if n < 1 then
Encounters:RegisterGenericEvent(self, event, "*", handler)
else
for i = 1, n do
local id = select(i, ...)
Encounters:RegisterGenericEvent(self, event, id, handler)
end
end
end
function Module:Death(handler, ...)
return self:CombatLog("UNIT_DIED", handler, ...)
end
function Module:Network(event, handler)
if not handler then handler = event end
Encounters:RegisterNetMessage(self, event, handler)
end
function Module:Ace(event, handler, ...)
if not handler then handler = event end
local n = select("#", ...)
if n < 1 then
Encounters:RegisterAceEvent(self, event, "*", handler)
else
for i = 1, n do
local id = select(i, ...)
Encounters:RegisterAceEvent(self, event, id, handler)
end
end
end
function Module:Intercept(handler, ...)
local n = select("#", ...)
if n < 1 then error("Usage: mod:Intercept(handler, msg, ...)") end
if type(handler) == "string" then handler = wrap(self, handler) end
for i = 1, n do
local msg = select(i, ...)
BigWigs:Intercept("BigWigs_" .. msg, handler)
end
end
function Module:ScanMob(handler, ...)
if not handler then handler = "MOB_FOUND" end
local n = select("#", ...)
if n < 1 then
Encounters:RegisterScanMob(self, "*", handler)
else
for i = 1, n do
local id = select(i, ...)
Encounters:RegisterScanMob(self, id, handler)
end
end
end
-------------------------------------------------------------------------------
-- Displays
-------------------------------------------------------------------------------
function Module:Message(...)
BigWigs:Message(...)
end
function Module:Emphasized(...)
BigWigs:Emphasized(...)
end
function Module:Sound(...)
BigWigs:Sound(...)
end
function Module:Bar(...)
BigWigs:Bar(...)
end
function Module:StopBar(...)
BigWigs:StopBar(...)
end
function Module:Say(...)
BigWigs:Say(...)
end
function Module:Countdown(...)
BigWigs:Countdown(...)
end
function Module:Proximity(...)
BigWigs:Proximity(...)
end
function Module:Flash(...)
BigWigs:Flash(...)
end
function Module:Pulse(...)
BigWigs:Pulse(...)
end
function Module:ScheduleAction(key, delay, handler, ...)
if type(handler) == "string" then handler = wrap(self, handler) end
BigWigs:ScheduleAction(key, delay, handler, ...)
end
function Module:ScheduleActionOnce(key, delay, handler, ...)
if type(handler) == "string" then handler = wrap(self, handler) end
BigWigs:ScheduleActionOnce(key, delay, handler, ...)
end
function Module:CancelActions(...)
BigWigs:CancelActions(...)
end
Module.CancelAction = Module.CancelActions
function Module:CancelAllActions(...)
BigWigs:CancelAllActions(...)
end
-------------------------------------------------------------------------------
-- Emits
-------------------------------------------------------------------------------
function Module:Send(event, data, ...)
FS:Send("ENCOUNTERS", { event = event, data = data }, ...)
end
function Module:Emit(msg, ...)
Encounters:SendMessage(msg, ...)
end
-------------------------------------------------------------------------------
-- Utility
-------------------------------------------------------------------------------
function Module:Difficulty()
return difficulty
end
function Module:LFR()
return difficulty == 7 or difficulty == 17
end
function Module:Easy()
return difficulty == 14 or difficulty == 17
end
function Module:Normal()
return difficulty == 1 or difficulty == 3 or difficulty == 4 or difficulty == 14
end
function Module:Heroic()
return difficulty == 2 or difficulty == 5 or difficulty == 6 or difficulty == 15
end
function Module:Mythic()
return difficulty == 16
end
function Module:RaidSize()
return Encounters.raidSize
end
function Module:UnitId(guid)
return Encounters:UnitId(guid)
end
function argsProviders.sourceUnit(args) return Module:UnitId(args.sourceGUID) end
function argsProviders.destUnit(args) return Module:UnitId(args.destGUID) end
function Module:MobId(guid)
if UnitExists(guid) then guid = UnitGUID(guid) end
if not guid then return 1 end
local _, _, _, _, _, id = strsplit("-", guid)
return tonumber(id) or 1
end
function argsProviders.sourceMob(args) return Module:MobId(args.sourceGUID) end
function argsProviders.destMob(args) return Module:MobId(args.destGUID) end
function Module:SpellId(spellGUID)
local _, _, _, _, spellId = strsplit("-", spellGUID)
return spellId
end
function Module:Me(guid)
if guid == playerGUID then
return true
elseif UnitExists(guid) and UnitIsUnit(guid, "player") then
return true
else
return false
end
end
function Module:Range(player, other, squared)
if not other then other = "player" end
local tx, ty = UnitPosition(player)
local ux, uy = UnitPosition(other)
if not tx or not ux then
return 200
else
return Geometry.Distance(tx, ty, ux, uy, squared)
end
end
function Module:Role(player)
if player then
if UnitExists(player) then
player = UnitGUID(player)
end
local info = Roster:GetInfo(player)
return info and info.spec_role_detailed or "NONE"
else
return role
end
end
function Module:Melee(player)
local role = self:Role(player)
return role == "melee" or role == "tank"
end
function Module:Ranged(player)
local role = self:Role(player)
return role == "ranged" or role == "healer"
end
function Module:Tank(player)
return self:Role(player) == "tank"
end
function Module:Healer(player)
return self:Role(player) == "healer"
end
function Module:Damager(player)
return self:Role(player) == "melee" or self:Role(player) == "ranged"
end
function Module:Mark(guid, callback)
if type(callback) == "string" then callback = wrap(self, callback) end
Encounters:Mark(guid, callback)
end
function Module:Unmark(guid)
Encounters:Unmark(guid)
end
function Module:UnmarkAll()
Encounters:UnmarkAll()
end
function Module:IterateGroup(...)
return Roster:Iterate(...)
end
-------------------------------------------------------------------------------
-- Target scanner
-------------------------------------------------------------------------------
do
local ut_bound = false
local scans = {}
local scans_count = 0
local function done_scanning(guid)
if scans[guid] then
scans[guid] = nil
scans_count = scans_count - 1
if scans_count == 0 then
ut_bound = false
Encounters:UnregisterEvent("UNIT_TARGET")
end
end
end
local function test_unit(guid, unit, callback)
local target = unit .. "target"
if UnitExists(target) and Module:Role(target) ~= "tank" then
local tanking, status = UnitDetailedThreatSituation(target, unit)
if not tanking and status ~= 3 then
callback(UnitGUID(target), target, guid, unit)
return true
end
end
return false
end
function Encounters:UNIT_TARGET(_, unit)
local guid = UnitGUID(unit)
local callback = guid and scans[guid]
if callback and test_unit(guid, unit, callback) then
done_scanning(guid)
end
end
function Module:ScanTarget(guid, callback, duration)
if type(callback) == "string" then callback = wrap(self, callback) end
local unit
if UnitExists(guid) then
unit = guid
guid = UnitGUID(unit)
else
unit = self:UnitId(guid)
end
if unit and test_unit(guid, unit, callback) then
return
end
scans[guid] = callback
scans_count = scans_count + 1
if not ut_bound then
ut_bound = true
Encounters:RegisterEvent("UNIT_TARGET")
end
C_Timer.After(duration or 1.5, function()
done_scanning(guid)
end)
end
end
-------------------------------------------------------------------------------
-- Configuration generator
-------------------------------------------------------------------------------
do
-- XXX BEGIN: Ace3 toggle align hook
local widgets = LibStub("AceGUI-3.0").WidgetRegistry
local checkbox_factory = widgets.CheckBox
local function sane_align(self, xoffset, yoffset)
if self.image:GetTexture() then
self.text:SetPoint("LEFT", self.image,"RIGHT", 5 + xoffset, 0 + yoffset)
end
end
widgets.CheckBox = function(...)
local cb = checkbox_factory(...)
local set_image = cb.SetImage
cb.SetImage = function(...)
set_image(...)
sane_align(cb, 0, 0)
end
local mousedown = cb.frame:GetScript("OnMouseDown")
cb.frame:SetScript("OnMouseDown", function(...)
mousedown(...)
sane_align(cb, 1, -1)
end)
local mouseup = cb.frame:GetScript("OnMouseUp")
cb.frame:SetScript("OnMouseUp", function(...)
mouseup(...)
sane_align(cb, 0, 0)
end)
return cb
end
-- XXX END: Ace3 toggle align hook
local function config_builder(t)
local order = 0
local builder = {}
function builder:Add(ct)
order = order + 1
ct.order = order
t["_opt" .. order] = ct
return ct
end
return builder
end
local width_kw = {
[1] = "half",
[2] = "normal",
[4] = "double",
[5] = "full"
}
local function opt_width(sub)
if not sub then
return 5
elseif sub == 2 then
return 2
elseif sub == 3 then
return 4
else
return 1
end
end
-- Deprecated, use mod:options instead
function Module:Options(env)
local db = env.db
if not db.opts then db.opts = {} end
local opts = db.opts
return function(confs)
local config = {}
local keys = {}
env.config = config
local builder = config_builder(config)
-- Options defaults to true
for key, data in pairs(confs) do
table.insert(keys, key)
local default = data.default
if default == nil then default = true end
if opts[key] == nil then