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2.0.7 Release
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Archy-X committed Apr 20, 2024
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44 changes: 44 additions & 0 deletions Changelog.md
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Changelog for versions since 2.0.0.

## 2.0.7

### New Features
- Add trait placeholders
- `%auraskills_trait_[trait]%` gets the effective level of a trait
- `%auraskills_trait_[trait]_bonus%` gets the bonus level of a trait (level excluding the base value)
- `%auraskills_trait_[trait]_menu%` gets the trait in the same format displayed in the stats menu
- Add mana ability placeholders (thanks Erik)
- `%auraskills_mability_[ability]%` gets the player's mana ability level
- `%auraskills_mability_[ability]_value%` gets the mana ability value
- `%auraskills_mability_[ability]_active%` returns true if mana ability is active, false otherwise
- Add MythicMobs hook to fix issues with damage (thanks Erik)
- Add takeMana mechanic
- Syntax: takeMana{m=number}
- Add giveSkillXP mechanic
- Syntax: giveSkillXP{xp=number,s=skill}
- Add hasMana condition for MythicCrucible
- Syntax: hasMana{m=number}
- Add cause and excluded_cause options to entity source
- These options can be optionally added to filter DamageCause
- Add directly_to_inventory option to config.yml to make all bonus item drops from luck traits and loot always add directly to the player's inventory instead of being dropped in the world
- This option does not affect vanilla item drops

### Changes
- Bleed no longer creates invulnerable damage frames
- Add Turkish, Finnish, and Thai messages

### Bug Fixes
- Fix disabled abilities showing in level progression menu items
- Fix hex colors in stat names not working in menus
- Fix the WorldGuard hook not loading blocked_check_replace_regions option
- Fix user data being reset in some cases
- Fix block luck not applying to players in Adventure mode
- Fix CustomSkill not showing defined messages in menus

### API Changes
- Add openMenu methods and registerContext to MenuManager
- Add parseItem and parseMultipleItems to ItemManager, allowing parsing of ItemStack from a ConfigurationNode
- Add passesFilter to ItemManager
- Add loot API for accessing existing loot tables and registering new loot types
- New loot tables can be loaded by using NamespacedRegistry#setLootDirectory
- Add SourceManager API for getting sources of a type
- Remove the extra repositories that were required to load the dependency in 2.0.6

## 2.0.6

### New Features
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2 changes: 1 addition & 1 deletion gradle.properties
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projectVersion = 2.0.6
projectVersion = 2.0.7

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