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breakout_test_keras.py
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breakout_test_keras.py
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import gym
import numpy as np
import tensorflow as tf
import random
import matplotlib.pyplot as plt
from keras.models import Sequential
from keras.models import load_model
from keras.layers import *
from keras.optimizers import *
# Uncomment line below to play the game as a human
# from gym.utils import play
# play.play(env, zoom=3)
# Agent and memory constants
PROBLEM = 'BreakoutDeterministic-v4'
FRAME_SKIP = 4
MEMORY_BATCH_SIZE = 32
REPLAY_START_SIZE = 50000
REPLAY_MEMORY_SIZE = 10000 # RMSProp train updates sampled from this number of recent frames
NUMBER_OF_EPISODES = 40 # TODO: save and restore model with infinite episodes
EXPLORATION_RATE = 1
MIN_EXPLORATION_RATE = 0.1
MAX_FRAMES_DECAYED = REPLAY_MEMORY_SIZE / FRAME_SKIP # TODO: correct? 1 million in paper
# CNN Constants
IMAGE_INPUT_HEIGHT, IMAGE_INPUT_WIDTH, IMAGE_INPUT_CHANNELS = 84, 84, 1
CONV1_NUM_FILTERS, CONV1_FILTER_SIZE, CONV1_FILTER_STRIDES = 32, 8, 4
CONV2_NUM_FILTERS, CONV2_FILTER_SIZE, CONV2_FILTER_STRIDES = 64, 4, 2
CONV3_NUM_FILTERS, CONV3_FILTER_SIZE, CONV3_FILTER_STRIDES = 64, 3, 1
DENSE_NUM_UNITS, OUTPUT_NUM_UNITS = 512, 4 # TODO: GET Action count from constructor
LEARNING_RATE, GRADIENT_MOMENTUM, MIN_SQUARED_GRADIENT = 0.00025, 0.95, 0.01
HUBER_LOSS_DELTA, DISCOUNT_FACTOR = 2.0, 0.99 # TODO: is value 1 or 2 in paper for Huber?
RANDOM_WEIGHT_INITIALIZER = tf.initializers.RandomNormal()
HIDDEN_ACTIVATION, OUTPUT_ACTIVATION, PADDING = 'relu', 'linear', "SAME" # TODO: remove?
LEAKY_RELU_ALPHA, DROPOUT_RATE = 0.2, 0.5 # TODO: remove or use to improve paper
optimizer = tf.optimizers.RMSprop(learning_rate=LEARNING_RATE, rho=GRADIENT_MOMENTUM, epsilon=MIN_SQUARED_GRADIENT)
class FramePreprocessor:
"""
FramePreprocessor re-sizes, normalizes and converts RGB atari frames to gray scale frames.
"""
def __init__(self, state_space):
self.state_space = state_space
def convert_rgb_to_grayscale(self, tf_frame):
return tf.image.rgb_to_grayscale(tf_frame)
def resize_frame(self, tf_frame, frame_height, frame_width):
return tf.image.resize(tf_frame, [frame_height,frame_width], method=tf.image.ResizeMethod.NEAREST_NEIGHBOR)
def normalize_frame(self, tf_frame):
return tf_frame / 255
def plot_frame_from_greyscale_values(self, image):
height, width, _ = image.shape
grey_image = np.array([[(image[i, j].numpy()[0], image[i, j].numpy()[0], image[i, j].numpy()[0])
for i in range(height)]
for j in range(width)])
grey_image = np.transpose(grey_image, (1, 0, 2)) # Switch height and width
plt.imshow(grey_image)
plt.show()
def preprocess_frame(self, frame):
tf_frame = tf.Variable(frame, shape=self.state_space, dtype=tf.float32) # TODO: uint8 does not work
image = self.convert_rgb_to_grayscale(tf_frame)
image = self.resize_frame(image, IMAGE_INPUT_HEIGHT, IMAGE_INPUT_WIDTH)
image = self.normalize_frame(image)
return image
class Memory:
"""
Memory class holds a list of game plays stored as experiences (s,a,r,s')
"""
samples = []
def __init__(self, capacity): # Initialize memory with given capacity
self.capacity = capacity
def add(self, sample): # Add a sample to the memory, removing the earliest entry if memeory capacity is reached
self.samples.append(sample)
if len(self.samples) > self.capacity:
self.samples.pop(0)
def get_samples(self, sample_size): # Return n samples from the memory
sample_size = min(sample_size, len(self.samples))
return random.sample(self.samples, sample_size)
def get_size(self):
return len(self.samples)
def huber_loss(y_true, y_pred):
err = y_true - y_pred
cond = K.abs(err) < HUBER_LOSS_DELTA
L2 = 0.5 * K.square(err)
L1 = HUBER_LOSS_DELTA * (K.abs(err) - 0.5 * HUBER_LOSS_DELTA)
loss = tf.where(cond, L2, L1) # Keras does not cover where function in tensorflow :-(
return K.mean(loss)
class ConvolutionalNeuralNetwork:
"""
CNN CLASS
Architecture of DQN has 4 hidden layers:
Input: 84 X 84 X 1 image (4 in paper due to frame skipping) (PREPROCESSED image), Game-score, Life count, Actions_count (4)
1st Hidden layer: Convolves 32 filters of 8 X 8 with stride 4 (relu)
2nd hidden layer: Convolves 64 filters of 4 X 4 with stride 2 (relu)
3rd hidden layer: Convolves 64 filters of 3 X 3 with stride 1 (Relu)
4th hidden layer: Fully connected, (512 relu units)
Output: Fully connected linear layer, Separate output unit for each action, outputs are predicted Q-values
"""
weights = {
# Conv Layer 1: 8x8 conv, 1 input (preprocessed image has 1 color channel), 32 output filters
'conv1_weights': tf.Variable(RANDOM_WEIGHT_INITIALIZER([CONV1_FILTER_SIZE, # Filter width
CONV1_FILTER_SIZE, # Filter height
IMAGE_INPUT_CHANNELS, # In Channel
CONV1_NUM_FILTERS])), # Out Channel
# Conv Layer 2: 4x4 conv, 32 input filters, 64 output filters
'conv2_weights': tf.Variable(RANDOM_WEIGHT_INITIALIZER([CONV2_FILTER_SIZE,
CONV2_FILTER_SIZE,
CONV1_NUM_FILTERS,
CONV2_NUM_FILTERS])),
# Conv Layer 3: 3x3 conv, 64 input filters, 64 output filters
'conv3_weights': tf.Variable(RANDOM_WEIGHT_INITIALIZER([CONV3_FILTER_SIZE,
CONV3_FILTER_SIZE,
CONV2_NUM_FILTERS,
CONV3_NUM_FILTERS])),
# Fully Connected (Dense) Layer: 3x3x64 inputs (64 filters of size 3x3), 512 output units
'dense_weights': tf.Variable(RANDOM_WEIGHT_INITIALIZER([CONV3_FILTER_SIZE * CONV3_FILTER_SIZE * CONV3_NUM_FILTERS, DENSE_NUM_UNITS])),
# Output layer: 512 input units, 4 output units (actions)
'output_weights': tf.Variable(RANDOM_WEIGHT_INITIALIZER([DENSE_NUM_UNITS, OUTPUT_NUM_UNITS]))
}
biases = {
'conv1_biases': tf.Variable(tf.zeros([CONV1_NUM_FILTERS])), # 32
'conv2_biases': tf.Variable(tf.zeros([CONV2_NUM_FILTERS])), # 64
'conv3_biases': tf.Variable(tf.zeros([CONV3_NUM_FILTERS])), # 64
'dense_biases': tf.Variable(tf.zeros([DENSE_NUM_UNITS])), # 512
'output_biases': tf.Variable(tf.zeros([OUTPUT_NUM_UNITS])) # 4
}
def __init__(self, number_of_states, number_of_actions,model=None):
self.number_of_states = number_of_states
self.number_of_actions = number_of_actions
if model is None:
self.model = self._createModel()
else:
self.model = load_model(model)
def huber_error_loss(self, y_predictions, y_true):
errors = y_true - y_predictions
condition = tf.abs(errors) < HUBER_LOSS_DELTA # 2.0
l2_squared_loss = 0.5 * tf.square(errors)
l1_absolute_loss = HUBER_LOSS_DELTA * (tf.abs(errors) - 0.5 * HUBER_LOSS_DELTA)
loss = tf.where(condition, l2_squared_loss, l1_absolute_loss)
return np.mean(loss)
def _createModel(self):
model = Sequential()
model.add(Conv2D(32, (8, 8), strides=(4,4), activation='relu', input_shape=(self.number_of_states)))
model.add(Conv2D(64, (4, 4), strides=(2,2), activation='relu'))
model.add(Conv2D(64, (3, 3), activation='relu'))
model.add(Flatten())
model.add(Dense(units=512, activation='relu'))
model.add(Dense(units=number_of_actions, activation='linear'))
opt = RMSprop(lr=LEARNING_RATE)
model.compile(loss=huber_loss, optimizer=opt)
return model
def train(self, x, y, epochs=1, verbose=0):
self.model.fit(x, y, batch_size=32, epochs=epochs, verbose=verbose)
def predict(self, s, target=False):
if target:
pass
#return self.model_.predict(s)
else:
return self.model.predict(s)
def predictOne(self, s, target=False):
return self.predict(s.reshape(1, 210, 160, 3), target).flatten()
@tf.function
def convolutional_2d_layer(self, inputs, filter_weights, biases, strides=1):
output = tf.nn.conv2d(inputs, filter_weights, strides, padding=PADDING) # TODO: padding in paper?
output_with_bias = tf.nn.bias_add(output, biases)
activation = tf.nn.relu(output_with_bias) # non-linearity TODO: improve paper with leaky relu?
return activation
# TODO: consider removing since not used
@tf.function
def maxpool_layer(self, inputs, pools_dim, strides_dim):
return tf.nn.max_pool2d(inputs, pools_dim, strides_dim, padding=PADDING)
@tf.function
def flatten_layer(self, layer, weights_name='dense_weights'): # output shape: [-1, 3*3*64]
dimensions = self.weights[weights_name].get_shape().as_list()[0]
flattened_layer = tf.reshape(layer, shape=(-1, dimensions)) # -1 flattens into 1-D
return flattened_layer
@tf.function
def dense_layer(self, inputs, weights, biases):
output = tf.nn.bias_add(tf.matmul(inputs, weights), biases)
dense_activation = tf.nn.leaky_relu(output, LEAKY_RELU_ALPHA) # non-linearity
dropout = tf.nn.dropout(dense_activation, rate=DROPOUT_RATE) # TODO: does paper dropout?
return dropout
@tf.function
def output_layer(self, input, weights, biases):
linear_output = tf.nn.bias_add(tf.matmul(input, weights), biases)
return linear_output
@tf.function
def train_(self, inputs, outputs): # Optimization
# Wrap computation inside a GradientTape for automatic differentiation
with tf.GradientTape() as tape:
predictions = self.predict(inputs)
current_loss = self.huber_error_loss(predictions, outputs)
# Trainable variables to update
trainable_variables = list(self.weights.values()) + list(self.biases.values())
gradients = tape.gradient(current_loss, trainable_variables)
# Update weights and biases following gradients
optimizer.apply_gradients(zip(gradients, trainable_variables))
# tf.print(tf.reduce_mean(current_loss))
@tf.function
def predict_(self, inputs):
# Input shape: [1, 84, 84, 1]. A batch of 84x84x1 (gray scale) images.
inputs = tf.reshape(tf.cast(inputs, dtype=tf.float32), shape=[-1, IMAGE_INPUT_HEIGHT, IMAGE_INPUT_WIDTH, IMAGE_INPUT_CHANNELS])
# Convolution Layer 1 with output shape [-1, 84, 84, 32]
conv1 = self.convolutional_2d_layer(inputs, self.weights['conv1_weights'], self.biases['conv1_biases'])
# Convolutional Layer 2 with output shape [-1, 84, 84, 64]
conv2 = self.convolutional_2d_layer(conv1, self.weights['conv2_weights'], self.biases['conv2_biases'])
# Flatten output of 2nd conv. layer to fit dense layer input, output shape [-1, 3x3x64]
flattened_layer = self.flatten_layer(layer=conv2, weights_name='dense_weights')
# Dense fully connected layer with output shape [-1, 512]
dense_layer = self.dense_layer(flattened_layer, self.weights['dense_weights'], biases=self.biases['dense_biases'])
# Fully connected output of shape [-1, 4]
output_layer = self.output_layer(dense_layer, self.weights['output_weights'], biases=self.biases['output_biases'])
return output_layer
class Agent:
"""
Agent takes actions and saves them to its memory, which is initialized with a given capacity
"""
steps = 0
exploration_rate = EXPLORATION_RATE
def decay_exploration_rate(self):
decay_rate = (self.exploration_rate - MIN_EXPLORATION_RATE) / MAX_FRAMES_DECAYED
return decay_rate
# Initialize agent with a given memory capacity, and a state, and action space
def __init__(self, number_of_states, number_of_actions, model=None):
self.replay_memory_buffer = Memory(REPLAY_MEMORY_SIZE)
if model is None:
self.model = ConvolutionalNeuralNetwork(number_of_states, number_of_actions) # TODO parameters
else:
self.model = ConvolutionalNeuralNetwork(number_of_states, number_of_actions,model)
self.number_of_states = number_of_states
self.number_of_actions = number_of_actions
self.decay_rate = self.decay_exploration_rate()
# The behaviour policy during training was e-greedy with e annealed linearly
# from 1.0 to 0.1 over the first million frames, and fixed at 0.1 thereafter
def e_greedy_policy(self, state):
exploration_rate_threshold = random.uniform(0, 1)
if exploration_rate_threshold > self.exploration_rate:
next_q_values = self.model.predictOne(state) # TODO: return only 4 actions not 784 x 4 !!!
best_action = np.argmax(next_q_values)
else:
best_action = self.random_policy()
return best_action
def random_policy(self):
return random.randint(0, self.number_of_actions-1)
def choose_action(self, state):
if self.replay_memory_buffer.get_size() <= REPLAY_START_SIZE:
return self.random_policy()
else:
return self.e_greedy_policy(state)
def observe(self, sample):
self.replay_memory_buffer.add(sample)
self.steps += 1
self.exploration_rate = (MIN_EXPLORATION_RATE
if self.exploration_rate <= MIN_EXPLORATION_RATE
else self.exploration_rate - self.decay_rate)
def experience_replay(self):
memory_batch = self.replay_memory_buffer.get_samples(MEMORY_BATCH_SIZE)
batch_len = len(memory_batch)
#make 0 array with size of statespace
no_state = np.zeros(self.number_of_states)
#make array of current states in batch
states = np.array([experience[0] for experience in memory_batch])
#make array of next states in batch. If next state is None then use 0 array
next_states = np.array([no_state if experience[3] is None else experience[3] for experience in memory_batch])
#predict current states
predictions = self.model.predict(states)
#predict next_states
next_predictions = self.model.predict(next_states)
c, w, h = 3, 160, 210
input = np.zeros((batch_len, h, w, c))
output = np.zeros((batch_len, self.number_of_actions))
for i in range(batch_len):
experience = memory_batch[i]
state = experience[0]; action = experience[1]; reward = experience[2]; next_state = experience[3]
#the 4 action values predicted in given experience: ex. [0.2, 0.1, -3, 4.2]
target = predictions[i]
#Only set the value of the target for the action it actually performed
if next_state is None:
target[action] = reward #if the action led to terminal state, set value to the reward
else:
target[action] = reward + DISCOUNT_FACTOR*np.amax(next_predictions[i]) #else use Bellman picking the max_action of the next_prediction
input[i] = state
output[i] = target
self.model.train(input,output)
# for (state, action, reward, next_state, is_done) in memory_batch:
# if next_state is not None: # TODO: should we replace next_state by value?
# target = self.model.predict(next_state) # TODO: q network
# self.model.train(next_state, outputs=target) # TODO: initial state not preprocessed
def get_replay_memory(self):
return self.replay_memory_buffer
REPLAY_START_SIZE = 2000 # TODO: remove normally
class Environment:
"""
Creates a game environment which an agent can play using certain actions.
Run takes an agent as argument that plays the game, until the agent 'dies' (no more lives)
"""
def __init__(self, problem):
self.gym = gym.make(problem)
self.state_space = self.gym.observation_space.shape
self.frame_preprocessor = FramePreprocessor(self.state_space)
self.best_reward = 0
# Clip positive rewards to 1 and negative rewards to -1
def clip_reward(self, reward):
return np.sign(reward)
def runSavedModel(self, agent):
state = self.gym.reset()
#state = self.frame_preprocessor.preprocess_frame(self.gym.reset())
total_reward = 0
step = 0
while True:
self.gym.render()
next_q_values = agent.model.predict_one(state) # TODO: return only 4 actions not 784 x 4 !!!
print(next_q_values)
action = np.argmax(next_q_values)
next_state, reward, is_done, _ = self.gym.step(action)
if is_done:
print(f"Finished game after {step} steps")
# self.gym.render()
next_state = None
state = next_state
total_reward += reward
step += 1
if is_done:
break
if total_reward > self.best_reward:
self.best_reward = total_reward
self.gym.close()
print(f"Total reward: {total_reward} memory: {agent.replay_memory_buffer.get_size()} \n")
def run(self, agent):
state = self.gym.reset()
#state = self.frame_preprocessor.preprocess_frame(self.gym.reset())
total_reward = 0
step = 0
render = False
train = False
while True:
if render is True:
self.gym.render()
action = agent.choose_action(state)
next_state, reward, is_done, _ = self.gym.step(action)
#next_state = self.frame_preprocessor.preprocess_frame(next_state)
# self.frame_preprocessor.plot_frame_from_greyscale_values(next_state)
#reward = self.clip_reward(reward)
if is_done:
print(f"Finished game after {step} steps")
# self.gym.render()
next_state = None
experience = (state, action, reward, next_state, is_done)
agent.observe(experience)
if agent.get_replay_memory().get_size() > REPLAY_START_SIZE:
train = True
if step > 10:
train = False
# render = True
if train is True: # Learn after 50.000 random actions in memory
render = False
agent.experience_replay()
# if agent.get_replay_memory().get_size() > REPLAY_START_SIZE:
# agent.experience_replay()
state = next_state
total_reward += reward
step += 1
if is_done:
break
if total_reward > self.best_reward:
self.best_reward = total_reward
self.gym.close()
print(f"Total reward: {total_reward} memory: {agent.replay_memory_buffer.get_size()} exploration rate: {agent.exploration_rate} \n")
HAS_MODEL = False
environment = Environment(PROBLEM)
number_of_states = environment.gym.observation_space.shape
number_of_actions = environment.gym.action_space.n
if HAS_MODEL is True:
dqn_agent = Agent(number_of_states, number_of_actions,model="Breakout-4.h5")
for ep in range(NUMBER_OF_EPISODES):
print(f"Episode: {ep+1}")
environment.runSavedModel(dqn_agent)
else:
dqn_agent = Agent(number_of_states, number_of_actions)
for ep in range(NUMBER_OF_EPISODES):
print(f"Episode: {ep+1}")
environment.run(dqn_agent)
dqn_agent.model.model.save("models\Breakout-4.h5")
print(environment.best_reward)